This study integrates Compensatory Internet Use and uses-and-gratifications to examine how offline interpersonal dissatisfaction and participation in live video streaming (LVS) shape viewers’ affective needs toward streamers and, in turn, their cont...
This study integrates Compensatory Internet Use and uses-and-gratifications to examine how offline interpersonal dissatisfaction and participation in live video streaming (LVS) shape viewers’ affective needs toward streamers and, in turn, their continuance intention, direct sponsorship, and advertised product purchase. After two pretests validating the manipulations of relationship (dis)satisfaction and participation intensity (watch-only vs. watch + chat), we conducted two experiments. Study 1 used three unfamiliar yet popular Twitch streamers to control for prior evaluations and community spillovers; no streamer-level differences emerged. Offline dissatisfaction and high participation increased continuance and sponsorship intentions but not advertised-purchase intentions, likely due to limited trust/fit with unfamiliar streamers. Study 2 replicated the design in a naturalistic viewing context and added affective needs as a mediator. Under high participation, affective needs transmitted the effects of offline dissatisfaction to all three outcomes. The findings identify active participation and affective bonds as core mechanisms that convert compensatory motives into continued use and monetization. This study makes three main contributions. First, this study enriched the marketing literature on interpersonal relationships and consumer behavior on LVS. This study presents a theoretical framework of the relationship between illustrating audiences’ interpersonal relationships in the offline context and the degree of participation and affection needs, LVS continuous intention, and consumption. Secondly, this research confirmed that the personal psychological factors and sociological contexts of audiences play a crucial role in their media usage and consumption on live streaming platforms. This aligns with the anchor theory of compensatory Internet use and the Uses and Gratifications theory. Additionally, our results established a connection for audience participants.