This study analyzed the effects of fun factors on peer relationships and exercise adherence among 276 elementary school students in Shandong and Liaoning Provinces, China, who participated in after-school Yang-style Tai Chi training.
The collected ...
This study analyzed the effects of fun factors on peer relationships and exercise adherence among 276 elementary school students in Shandong and Liaoning Provinces, China, who participated in after-school Yang-style Tai Chi training.
The collected questionnaires were analyzed using SPSS/PC Window V.27.0 in accordance with the objectives of this study, and the conclusions are as follows.
First, the analysis of differences in fun factors according to demographic characteristics showed significant differences by grade level, exercise duration, and participation frequency. In terms of differences in peer relationships, significant differences were found according to experience, exercise duration, and participation frequency, while differences in exercise persistence showed significant differences by grade level and participation frequency.
Second, the correlation analysis revealed that fun factors had positive correlations with leadership, competitiveness, tendency, possibility, and reinforcement, while showing a negative correlation with hostility. Peer relationships showed positive correlations with tendency, possibility, and reinforcement.
Third, it was found that the fun factors of Chinese elementary school students participating in after-school stylized Tai Chi influenced leadership, with the influential factor being victory competition. Fun factors were also found to influence competitiveness, with interpersonal relationships identified as the influential factor. Additionally, fun factors were shown to influence hostility, with physical fitness and health identified as the influential factor.
Lastly, the fun factors of Chinese elementary school students participating in after-school stylized Tai Chi were found to influence tendency, with influential factors including escape from daily routine, physical fitness and health, interpersonal relationships, and victory competition. Fun factors were also found to influence possibility, with interpersonal relationships serving as the influential factor. Finally, fun factors were shown to influence reinforcement, with victory competition identified as the influential factor.