Conflicts are inevitable in human social interactions, impacting relationships, mental health, and collaboration across settings such as workplaces, schools, and cross-cultural exchanges. While traditional conflict resolution training programs rely on...
Conflicts are inevitable in human social interactions, impacting relationships, mental health, and collaboration across settings such as workplaces, schools, and cross-cultural exchanges. While traditional conflict resolution training programs rely on theoretical models like the Thomas-Kilmann Conflict Mode Instrument (TKI), their reliance on questionnaire- based exercises or human-dependent role-playing limits ecological validity and scalability. However, previous research attempting to apply AI technologies in this domain has exhibited shortcomings in areas such as immersion and cross-cultural adaptability. Recent advancements in AI and VR technologies offer transformative potential for immersive, data- driven training. This study proposes the AI-based VR Scenario Experiment Platform (AVSEP), a novel framework integrating Large Language Models (LLMs) and VR to simulate realistic conflict scenarios, measure user responses, and deliver personalized feedback. The AVSEP framework was validated by developing the Student Conflict Simulator VR, a proof-of-concept application targeting Korean university students. The platform combines realistic virtual characters and VR environment design, Meta Quest Pro and sensors for multimodal interaction and data collection (e.g., facial expressions, gaze, and other physiological signals), and LLM-driven AI assistants for dynamic role-playing. Virtual characters were designed with distinct personalities and culturally tailored backstories, guided by the Six Steps of the No-Lose Method to structure conflict resolution stages. Speech-to-Text (STT) and Text-to-Speech (TTS) enabled natural voice interactions, while Retrieval-Augmented Generation (RAG) enhanced contextual awareness. We conducted a multifaceted user experience study on the Student Conflict Simulator VR to assess the platform ’s feasibility and user experience. Data collection integrated validated user experience scales (Multimodal Presence Scale and Virtual Reality System Usability Questionnaire), and in-VR questionnaires for capturing subjective perceptions on the scenario realism and training utility. The findings revealed most participants’ effective engagement with the immersive environment and AI-mediated role-playing. The absence of participant avatars influenced the presence results regarding self-presence, underscoring design trade-offs between usability and embodied immersion in educational applications. In addition, we collected chat log data and multiple sensor data to initially test AVSEP's data collection and real-time application features. The study demonstrates AVSEP’s potential to bridge theoretical training and practical skill application, offering scalable, immersive conflict resolution education. Future work will expand scenarios (e.g., workplace, healthcare), refine emotional depth via advanced LLMs, and enhance cross-cultural adaptability. By modularizing content creation and leveraging multimodal interactions, AVSEP establishes a foundation for next-generation VR-AI training tools, showing the potential for both academic and commercial applications in conflict resolution training and other interpersonal skill development.