In this study, we analyzed how motivations for watching the TV travel reality show, Battle Trip, affects viewing attitude, satisfaction, and behavioral intention of the viewers.
As the travel programs are earning popularity, we will focus on <Battl...
In this study, we analyzed how motivations for watching the TV travel reality show, Battle Trip, affects viewing attitude, satisfaction, and behavioral intention of the viewers.
As the travel programs are earning popularity, we will focus on <Battle Trip> to examine why viewers watch the program, how they feel about the program and how satisfied they are, and then to demonstrate how these elements affect the intention among viewers. In order to achieve this purpose, the theoretical backgrounds of reality programs and travel reality programs, viewing attitude, viewing satisfaction and behavioral intention were reviewed based on extensive literature review.
For this empirical study, the age group of 20+ years who have watched the travel reality program Battle Trip more than once were targeted and self-administered questionnaires were distributed. A total of three
hypotheses were included in the research model.
To summarize the results of the study, first of all the six factors of 'content. entertainment', 'information satisfaction', 'interaction', 'entertainment', 'time satisfaction' and 'travel preference' were derived from
exploratory factor analysis of the viewer's motivation. Second, out of six viewing motives for Battle Trip, a total of three motives were found to positively influence the viewing attitude of Battle Trip. Third, the result
indicates that viewing attitude have a significant positive effect on viewing satisfaction. Fourth, viewing satisfaction was found to have significant positive effect on the likelihood of continuing to watch the program or to visit the destinations exposed in the program.
This study will contribute to determine the direction of the development of the travel itineraries in accordance with tourist preferences at the travel industry level and be utilized as a useful reference for making and
researching future travel reality programs.